![]() ![]() But maybe they will add alternative paths and choices that could "save" playable characters if enough people ask for it. Make about 10 such characters, and then you could kill off 2 or three to keep the narrative of loss, without interupting player progression. Look at how popular Sara is, and all she does is cook in the camp LOL. The way I would have handled it, would to have non-playable (but very story-centric and likable characters) killed off in the narrative instead. But from a GAMEPLAY perspective, its very annoying. And losing people you grow attached to is a great way to express this in story form. In the writers defense, I understand WHY they do this. I think there should be ways to avoid these.Its one thing when you lose a character from carelessness, its another thing when its out of your hands. That said, I loved the game, but it has flaws that will keep me from replaying it. It's a war, I'm not saying that none of my people can die, but it would be nice if the enemy also suffered some casualties. At least they are always there.įinally, it would be appreciated if from time to time the enemy also had some casualties, you fight ten times against the same bosses and they always come back. Jay-T's solution is what you have to do because they leave you no other option, the other option is that when you know how it works, leave aside the main ones, and make the team based on the recruits. At no time do you have the feeling of being the leader, everyone goes on their own and does what they want. It doesn't matter who you have a good or bad relationship with, the plot goes on its own. From the middle of the game the plot moves forward like a headless chicken. Second, on top of the fact that there are few decisions, they are not taken into account. ![]() They could have implemented a system to recover the equipment of those who are not there. To have taken care of the undo mechanics, to avoid loading game. I totally agree with Nezuel, besides those who leave temporarily take their equipment with them, the solution is to look at who left, load game, remove their equipment and move on. ![]()
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